Nearly eight years have passed since Hotline Miami launched, but people still regularly discuss the breakout hit that seriously put Devolver Digital on the map. Its soundtrack perfectly aligns with the s setting. Composed by nine artists, Hotline Miami's tunes have an '80s techno vibe that complements the frenetic and pulse-racing top-down action. What's most interesting about Hotline Miami's soundtrack is that it has a blend of fast and slow tracks, which move in step with the hybrid stealth-action gameplay.
Toby Fox's Undertale overtook the gaming world when it released in The quirky and rather dark RPG harkens back to the bit era all the way down to its synth music. If you listened to Undertale's soundtrack without knowing when the game launched, you would probably think you were listening to a Super Nintendo game. Thankfully, it's every bit as memorable and catchy as classic SNES music. You'd be hard-pressed to find a dud or even a tune that is a tad annoying when having to repeat tough platforming sequences.
Mike Wise, a former Rare staffer with a prolific resume, consistently delivers. Donkey Kong Country 2: Diddy's Kong Quest stands above the rest because of how varied it is throughout.
Heavily percussion-based, Diddy's Kong Quest mixes in environmental sounds and a delightful blend of wind instruments--most notably saxophone and flute. It's a lighthearted soundtrack with a playful, comedic tone. The roguelike rhythm game is pretty unique, as it combines the dungeon crawling and item collecting of roguelike games with beat-matching gameplay. When moving, you must stick with the beat of the groovy electronic rock tracks.
Danny B also created sublime remixes of classic Zelda songs for the spin-off Cadence of Hyrule. Prolific French composer Olivier Deriviere has created a number of great soundtracks, but his work on Dontnod Entertainment's action game Remember Me is unforgettable.
To be fair, Remember Me isn't very memorable from a gameplay perspective, but Deriviere's soundtrack is stunning. Inventive and wholly original, Remember Me moves from rather conventional orchestral sound to distorted electronic music throughout, creating an experimental and highly-engrossing audio experience.
You should definitely play it if you're in need of a little laughter. The twangy Western soundtrack is better than the vast majority featured in old Western films. The main theme in particular is top-notch, and unlike some other turn-based RPGs, the battle music never gets old.
Into the Breach 's brilliant small-scale tactics missions have a dire urgency to them, and Ben Prunty's soundtrack helps bolster said urgency. Rather than sticking with the slow, quiet music that normally plays in the background of turn-based strategy games, Into the Breach keeps the tempo up, with steadily increasing beats and layered string instruments, including violin, bass, cello, and muted guitar riffs that fill out the tone.
Prunty's work on FTL is also incredible. Longtime Shin Megami Tensei composer Shoji Meguro has a distinctive musical style that has become one of the standout components of each game, including the wildly popular Persona sub-series.
Though mostly J-pop and J-rock, some of Persona 4 's tracks--such as "A New World Fool"--also have hip-hop, rock, and electronica flavors. The nearly three-hour-long soundtrack features a great mix of vocal and instrumental tracks that, thankfully--given Persona 4's lengthy story--never tire. Ubisoft's long-running Assassin's Creed franchise has given us a number of seriously good listening experiences to accompany the stealth-action gameplay.
With that said, it may come as a surprise that we favor the soundtrack from one of the lesser-known spin-offs, Assassin's Creed III: Liberation , which originally released on PlayStation Vita. But Winifred Phillips' score, a sophisticated orchestral arrangement, is simply magnificent. Liberation's protagonist Aveline is one of the most well-realized characters in series history, and her turmoil-laden backstory is represented in the affecting music that wraps you up in the emotions of the high-stakes tale.
Metroid's move to 3D on GameCube not only expanded the scale of Samus' world but the sound, too. Longtime Nintendo musician Kenji Yamamoto really outdid himself on Prime, bringing the environmental music from the side-scrolling era into 3D while upping the intensity. Metroid Prime 's score uses unconventional sounds like pipes clanging against one another.
The beats are often more present than the distorted riffs that echo in and out, and the synthesizer work on Prime is next-level. Nothing sounds quite like Metroid Prime. It feels appropriately out of this world. Double Dragon: Neon 's soundtrack is a blast from the past. Neon's music is thoroughly indebted to the tunes heard in old-school arcade beat 'em ups like the original Double Dragon and '80s pop music, especially on vocal tracks that sound like they should be playing in a rollerskating rink.
As a reboot of the franchise, Neon also remixes popular tracks from the arcade classic and other games in the series. Marvel vs. Capcom 2: New Age of Heroes has a really nifty soundtrack that helps make the impressive fighting gameplay hum. It's the type of background music that you can sometimes forget is there, but when it grabs you, you realize how impressive and stylistically varied it truly is. With bebop-style brass sections and funky swing rhythms, Marvel vs.
Capcom 2's soundtrack has a bit of everything jazz-adjacent. Super Meat Boy 's original soundtrack for PC and Xbox was composed by the aforementioned Danny B see Crypt of the Necrodancer , but the numerous ports for consoles like PS4 and Switch have different tunes because Team Meat couldn't secure the license.
The original soundtrack is king. The glorious chiptune mash-up of heavy metal, rock, and electronic music harkens back to '90s side-scrollers while ratcheting up the intensity to fit the breakneck pace of the modern classic. It's relentless in the best way possible. A combination of elements make Nier: Automata one of the very best action-RPGs in recent years, including the sweeping, poignant story, evocative world, satisfying combat, and the captivating soundtrack. Winner of the Best Soundtrack at The Game Awards , Nier: Automata's more than three hours of original music features alluring orchestral arrangements laced with affecting ambiance and dreamy vocal tracks.
The soundtrack is dynamic, so it features vocal and instrumental versions of the same music with varying layers, from stripped down, slower ballads to adrenaline-spiking tunes that build and build. The vocal tracks are a neat mix of pop-rock and electronica with tinges of heavy metal here and there. Nero's battle theme "Devil Trigger" became incredibly popular even before the game launched. You can create an independent soundtrack from your main partner landing page, the same way you would create a new game.
Soundtracks that have a parent game are tightly associated with that game -- the store pages will cross-link, they'll share a single Community Hub, etc.
Basic Configuration Once you've created a new soundtrack app through the partner site, you'll see a release checklist that describes the steps necessary to ship.
The minimum required soundtrack content is: A single album cover image. A single depot containing your soundtrack audio as MP3s. You can upload your depot contents as a simple ZIP file. See Simple Soundtrack Depots for a guide. Basic metadata describing the content of your album artist, etc. Tools to query and update these types of content are available on the Steamworks partner site. Customers can choose whether they want to download the lossless files in addition to the base MP3 files.
Additional Content When there are other bits of highly-associated art content, for example liner notes or album back cover images, you can upload them as pieces of additional artwork. Users can browse these pieces of content from their library. Metadata We strongly recommend including basic metadata with each file ie.
When available, this metadata will be used to determine the playback order of tracks. For multi-disc soundtracks, track numbers must be unique across disks. For example, "disc 1, track 1" might have track ID 1 and "disc 2, track 1" might have track ID If your soundtrack's play order is important, the track number should be included at the start of the filename. If your soundtrack has 10 or more songs, the files should begin with a leading 0 e.
Preparing For Release As you prepare for release, some of the process will depend on whether you are releasing a stand-alone soundtrack vs. For soundtracks attached to a released base game on Steam, you may release the soundtrack as soon as the soundtrack's store and content have been reviewed and approved by our review team. For stand-alone soundtracks that don't depend on ownership of a base game on Steam, you'll need to have a 'coming soon' page visible on Steam for at least two weeks prior to releasing.
Frequently Asked Questions Q: I uploaded contents to my soundtrack depot, but nothing downloads through Steam. Why aren't my files downloading?
A: After you upload contents into your depot, you need to set a build live that references those new contents. You can manage builds and set them live from the Builds page, under the SteamPipe tab, on the partner site.
Q: Is there a limit to the number of tracks or discs in a single soundtrack? A: For all practical purposes, no. If you have extremely large amounts of content for a single game, we recommend splitting that content into logically separate soundtrack apps ie.
Q: Is my series anthology soundtrack associated with a single game? A: No. Q: Which audio formats are required? Which are optionally supported? A: It's mandatory for each soundtrack to contain standard MP3s. The Steam client will preferentially play lossless files when available and fall back to lossy files if necessary. Learn more. Your subscription includes all performance, mechanical, and public performance licenses SOCAN and Re:Sound needed to legally play music in your business, with few exceptions.
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